![]() There are a small number of multi-layered side-quests with returning NPCs, but even these feel like one fetch quest broken up into multiple numbers. ![]() Side quests won’t offer much narratively either – most are uninteresting fetch quests from characters you’ll never interact with more than a couple of times. Much of the dialogue is also delivered via text and static interactions, with some noticeable translation issues in the subtitles too, which didn’t help. I would have liked to see a bit more of a dive into the battle trauma themes it touches on but it tended to slide past this. Most of the story beats are taken from other well-trodden narrative tropes so there’s little that will surprise you, but I did ultimately enjoy following Daryon and Selene on their quest to save their mother from the corrosion – a corruptive force slowly eliminating humans, akin to a bio-weapon. Some cutscenes and dialogue are quite over-written, with the same plot point explained about 3 times before it’ll actually move on (looking at you, dynamic duo’s mother), but it luckily never descends into being terrible, just not particularly engrossing. Not so bad it’s embarrassing, but just bad enough it had me wincing and losing interest. Side characters are far less interesting than our core duo and the voice acting for mostly everything is uniformly bad. Unfortunately, as you progress through Heryon and spend more time with more characters, things start to fall apart a bit. The opening is pretty strong and sets a pretty dire situation for Daryon in particular, so the stakes are established well in the early portion. The world of Heryon is under siege from an alien force known as the Archelites, robotic foes that are effectively trashing the human military Daryon was a part of. Their relationship as siblings is fleshed out pretty well and has some nice moments that create a solid bond to their plight.Īnd what a plight they face. Our primary leads are Daryon, a young yet already war-torn deserting soldier, and a Selene, an optimistic and believably positive mage. In this area, Edge of Eternity is some light seasoning – enough to whet the tongue but not in enough quality to raise the appeal of the dish. My review is therefore going to reflect this concoction of both impressive achievements and underwhelming elements, but it’s fair to say I’ve had a good time with Edge of Eternity, so it’s worth exploring more of this fantasy realm to discover if it’ll be for you.Īny RPG worth its salt is based off the foundation of a great story which pulls you through its world. Edge of Eternity falls into this category, with a potentially over-ambitious vision being lagged down by stuttering performance and a host of visual oddities that can break the immersive atmosphere the fantastic visual direction achieves. ![]() With stellar RPG releases in the shape of Scarlet Nexus and Tales of Arise hitting consoles last year, it’s a genre with a strong pedigree that can be difficult to make an impact on, especially for a smaller indie team with a lower budget. The opening hours are a bit too slow to kick into gear and the story never quite hits its stride, but the important part of wanting to play is definitely there. Bursting with a multitude of mechanics and systems to engross yourself in, Edge of Eternity was a game I found myself invested in pretty quickly. You need only look at polarizing behemoth Final Fanasty XIII and the furore its direction took to see how attempting to diversify the formula can lead to significant backlash. Edge of eternity crack#RPGs are a tough nut to crack even for studios with a wealth of resources, manpower and marketing bigwigs behind them. An indie RPG with lofty ambitions, Edge of Eternity is bold yet over-ambitious. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |